![]() In the distant past of Random, everyone had a dice, and all conflict was resolved in dice battles, where warriors threw dice to score points and spent the points to use the cards in their hand to make weapons manifest. Fucking hell even Pokémon isn't flat-out set in Wounded Poultry-Topia. For a start, it takes place in the land of Random as in, that's literally what it's called. ![]() ![]() Personally, the games I find more interesting are the ones that started by coming up with some unique gameplay element, and then tailored a story and setting around that Pokémon would be a good example, the game set in a society that almost completely revolves around cockfighting to the point that even the nurses have trained fighting roosters as personal assistants, which would be like if, in the UK, footballers were employed at every level of society, like they hire a few to hang around hospital corridors, kicking donated organs into operating rooms.Īnd then there's this week's subject, Lost in Random, a game that clearly started with a combat system based around combining random dice rolls with deck-building and real-time combat along some Hand of Fate-y sort of lines, and then had to contrive a setting and story entirely based around that. This week on Zero Punctuation, Yahtzee reviews Lost in Random.Ī lot of games these days start with the story or theme and pick the gameplay elements off the peg, as it were: a nice coat of open-world, a sweater of stealth-action, large, unflattering underpants of crafting bearing the skid marks of, like, fifteen previous wearers. ![]()
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